RF SCYTHE: Multi-Plane Architecture

graph TD %% Control Plane subgraph Control_Plane [1. Control Plane: The Spine] A[gRPC Services] -->|Protobuf| B(State Authority) A --> C(Auth Interceptors) B -->|Typed Contracts| D end %% Data Plane subgraph Data_Plane [2. Data Plane: The Distribution] D{Voxel Stream Engine} -->|Binary Fan-Out| E[Float32Array Packets] D -->|Ring Buffer| F[WebSocket Relay] end %% Render Plane subgraph Render_Plane [3. Render Plane: The Surface] E --> G((Unified Render
Scheduler)) F --> G G -->|Volumetrics| H[deck.gl GPU Texture] G -->|Symbolic| I[Three.js Hypergraph] G -->|Geo Anchoring| J[Cesium Globe] end %% Future Tier subgraph Future [Road to Tier ∞] K[CUDA / Triton Workers] -.->|Zero-Copy Synthesis| D L[Temporal Model] -.->|Predictive State| B M[GPU Arbitration Shader] -.->|Dominance Computation| H end %% Styling classDef control fill:#1f2937,stroke:#3b82f6,stroke-width:2px,color:#bfdbfe; classDef data fill:#1e1b4b,stroke:#8b5cf6,stroke-width:2px,color:#ddd6fe; classDef render fill:#064e3b,stroke:#10b981,stroke-width:2px,color:#a7f3d0; classDef future fill:#450a0a,stroke:#f43f5e,stroke-width:2px,color:#fecdd3,stroke-dasharray: 5 5; class A,B,C control; class D,E,F data; class G,H,I,J render; class K,L,M future;